/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.effects;

import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.logging.Logger;

import net.sf.l2j.gameserver.model.ChanceCondition;
import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.skills.conditions.Condition;
import net.sf.l2j.gameserver.skills.funcs.FuncTemplate;
import net.sf.l2j.gameserver.skills.funcs.Lambda;

/**
 * @author mkizub TODO To change the template for this generated type comment go
 *         to Window - Preferences - Java - Code Style - Code Templates
 */
public final class EffectTemplate {
	static Logger _log = Logger.getLogger(EffectTemplate.class.getName());
	private final Class<?> _func;
	@SuppressWarnings("rawtypes")
	private final Constructor _constructor;
	public final Condition attachCond;
	public final Condition applayCond;
	public final Lambda lambda;
	public final int counter;
	public final int period; // in seconds
	public final int abnormalEffect;
	public FuncTemplate[] funcTemplates;
	public final String stackType;
	public final float stackOrder;
	public final boolean icon;

	public final int triggeredId;
	public final int triggeredLevel;
	public final ChanceCondition chanceCondition;

	public EffectTemplate(Condition pAttachCond, Condition pApplayCond,
			String func, Lambda pLambda, int pCounter, int pPeriod,
			int pAbnormalEffect, String pStackType, float pStackOrder,
			boolean showicon, int trigId, int trigLvl,
			ChanceCondition chanceCond) {
		attachCond = pAttachCond;
		applayCond = pApplayCond;
		lambda = pLambda;
		counter = pCounter;
		period = pPeriod;
		abnormalEffect = pAbnormalEffect;
		stackType = pStackType;
		stackOrder = pStackOrder;
		icon = showicon;

		triggeredId = trigId;
		triggeredLevel = trigLvl;
		chanceCondition = chanceCond;
		try {
			_func = Class.forName("net.sf.l2j.gameserver.skills.effects.Effect"
					+ func);
		} catch (ClassNotFoundException e) {
			throw new RuntimeException(e);
		}
		try {
			_constructor = _func
					.getConstructor(Env.class, EffectTemplate.class);
		} catch (NoSuchMethodException e) {
			throw new RuntimeException(e);
		}
	}

	public L2Effect getEffect(Env env) {
		if (attachCond != null && !attachCond.test(env))
			return null;
		try {
			L2Effect effect = (L2Effect) _constructor.newInstance(env, this);
			// if (_applayCond != null)
			// effect.setCondition(_applayCond);
			return effect;
		} catch (IllegalAccessException e) {
			e.printStackTrace();
			return null;
		} catch (InstantiationException e) {
			e.printStackTrace();
			return null;
		} catch (InvocationTargetException e) {
			_log.warning("Error creating new instance of Class " + _func
					+ " Exception was:");
			e.getTargetException().printStackTrace();
			return null;
		}
	}

	public void attach(FuncTemplate f) {
		if (funcTemplates == null)
			funcTemplates = new FuncTemplate[] { f };
		else {
			int len = funcTemplates.length;
			FuncTemplate[] tmp = new FuncTemplate[len + 1];
			System.arraycopy(funcTemplates, 0, tmp, 0, len);
			tmp[len] = f;
			funcTemplates = tmp;
		}
	}
}
